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If you have it in floating point, then there are no equal-wide steps – so you can distribute the possible color values over selected ranges. If you wonder what the difference is between integer and floating point (in the graphics area): If you have an image with 16-bit integer precision per channel, then you have 65.536 shades of different red, green and blue color tones – all of them equally stepped to each other (equal color distance). 16 bits per color channel – fixed integer.There has been much work done since then below the surface. This feature was already shown in May 2012 on Libre Graphics Meeting in Vienna, right after the release of GIMP 2.8. And theoretically, from now on it’s possible to have RAW files edited with GIMP directly since there is enough color space to bring back all the details that are stored inside a RAW file – however this is not yet implemented yet. This support basically gives you the ability to create super-smooth color transitions on your picture. Tutorial detailsĪ huge step for GIMP: 16/32 bit per channel supportįrom now on, you’ll be able to work with a lot more color information and detail in your pictures.

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We've taken a look on the stuff that changed since 2.8 and which can already be found in the current GIMP 2.9 master branch. This will offer higher bit depths, more non-destructive editing and faster rendering due to OpenCL support in the future. Motivation For GIMP 2.10, the developers want to completely switch to GIMP's new computation engine GEGL.















2 gimps